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As we bid farewell to 2019 and the last decade, everyone else seems to be fondly remembering the greatest in all things gaming. From the games to the streamers to the esports and events, it’s nice to remember what went well. We should also remember the cautionary tales of the last decade, lest history repeat itself. With that in mind, I want to take a moment to look back and remember some of the worst and most disappointing games of the decade.

2010 – Final Fantasy XIV

So let’s start by saying that this is not a criticism of FFXIV as a whole, but the 1.0 launch back in 2010. I have never in my life been so monumentally disappointed by a game launch as I was for this. Not only was it buggy. Not only was it impossible to log in and stay connected. Not only did it lag so badly you could barely play. But it was an awful game in addition to all of that. It was plodding, boring, and awkwardly paced. Thank goodness the 2.0 relaunch fixed a lot of it, because 1.0 was an utter mess. -Joe Sloan

Final Fantasy XIV Online: Cinematic Trailer

Final Fantasy XIV reveals a brand new cinematic trailer at Tokyo Game Show. Square Enix's FFXIV is getting some TGS MMORPG love.

2011 – Duke Nukem Forever

I struggle with Duke Nukem Forever. Yes, it was bad. Yes, it was derivative and all around a terrible game. But what did anyone honestly expect? The game was in development hell for over a decade. You can play through the game and literally point out what other shooter game was popular when they were designing each level. The best part of the game is the first twenty minutes, and that’s really not saying much. Duke Nukem was an artifact of the 90’s, a character who only worked in that era. While he’ll always hold a special place in my heart, it should have been Duke Nukem Never. -Joe Sloan

Duke Nukem Forever: Official HD Debut Trailer

Duke Nukem Forever is coming! Check out this official trailer for the famous game. In this gameplay, Duke shoots a lot of stuff. Also, a toilet. IGN's YouTube is just a taste of our content. Get more: http://www.ign.com Want this week's top videos? Sign up: http://go.ign.com/VideoRound-up

2012 – Game of Thrones

With Game of Thrones being such a big hit, you would think that a video game adaptation would be a hit! Yet, movie or TV shows to video games never quite work out. Game of Thrones tried to side-step this by having the plot happen adjacent to season one with a few supporting characters making appearances but the game ran it’s own story. Repetitive, unsatisfying combat, low quality graphics and long-loading screens turned people off quicker than they could get into a plot that actually wasn’t too bad. The game suffered a quiet, slow death which looking at how the HBO series ended may have been the better way to go. -Robbie Landis

GAME OF THRONES RPG - OFFICIAL TRAILER (2012)

Game of Thrones RPG - Official Trailer (2012) HD Game of Thrones: The Roleplaying Game puts players in control of two original characters, Mors Westfold and Alester Sarwyck. They do not appear in the novels, although GRRM has indicated to the studio that he might choose to make mentions of them, their families, or details from the game's story in later novels.

2013 – Aliens: Colonial Marines

Movies turned video games seem to always be a bad idea, but Gearbox tried the same approach as Game of Thrones from the year prior. They set their game in the universe after the events of the 1986 Aliens movie. You’d think a studio like Gearbox would’ve had a hit on their hands, but due to other projects they actually outsourced a lot of the work on this game. Over a six year development period it launched to negative reception. Graphics were worse than tech and press demos, the game play was uninspired, it looked like Alien but felt nothing like it and had continuity issues. The only redeeming quality was the multiplayer, but even that wasn’t enough to save it. -Robbie Landis

Exclusive Aliens: Colonial Marines Cinematic Trailer

Check out the explosive new trailer for Aliens: Colonial Marines, exclusive to IGN! If the visual and atmospheric quality of the trailer is any indication, SEGA and Gearbox are on track to live to up the franchise's rich history. It's got enough action and cinematic flair to get your blood pumping, regardless of whether it's human red or acid green.

2014 – Sonic Boom: Rise of Lyric

When you think “Sonic”, the first words that probably pop into your mind are the deep sword fighting combat mechanics, noticing that Knuckles has lots of human like fingers, and art direction that looks like it crawled off the pages of the weirdest fan fiction you can find, right?

Oh. No?

Then you are officially smarter than the people who greenlit the Sonic Boom: Rise of Lyric game. When a company doesn’t send out review copies AND still have a journalistic embargo (to prevent from people reviewing the game early and cutting into sales figures), you know you’re in for a good time.

Step inside a time machine to witness a meeting with the developers:

Head of Development: We should have combat in this one.
Developer: Ok, how do you want us to implement the combat?
Head of Development: You press “Y”.
Developer: Ok, and what else?
Head of Development: That’s it, just press “Y”. Get on it.

And in no way tied to being a complete and utter cash grab, this was a spin-off property from the animated TV show that used to air early Saturday mornings and was tied to the release of a new season. Obviously, putting a deadline on a project like this would in no way, shape, or form become a detriment on what was already destined to be a disaster from the beginning.

If this video game was comparable to a movie, The Room would top the list of suggestions. Sonic wears an ascot – That’s it, if you need any other proof you are unable to be convinced of what this game truly is.

My life feels like Sonic Boom some days. Just a big mess and I don’t know what’s going on. -Ric ‘Weirdbeard’ Hogerheide

Wii U - Sonic Boom: Rise of Lyric Launch Trailer

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2015 – Tony Hawk’s Pro Skater 5

Currently ranked the 8th worst PlayStation 4 game of all time, Tony Hawk Pro Skater 5 ended a regime. The biggest issue with the game that it was laden from top to bottom with numerous bugs making it a pain to even attempt to play. Fans also complained that the level designs were bland and boring compared to previous games. So how did the 5th and final entry in a beloved franchise crash so hard? The last few months of development were rushed due to the contract between Tony Hawk and Activision ending. Rushing game development is never the answer to success. -Robbie Landis

Tony Hawk's Pro Skater 5 - Launch Trailer

Tony Hawk's® Pro Skater™ 5 combines classic combo-driven skateboarding with objective-based single player action and seamless online multiplayer allowing you to take on challengers from around the world. Compete head-to-head with your friends on new and signature Pro Skater levels, or build and share your own skateparks for endless shredding.

2016 – No Man’s Sky

No Man’s Sky was suppose to change the way we looked at game and for some people, it did just that. One of the biggest crowdfunding successes at the time for games, it promises a lot to players…that it did not deliver on at the time. Today’s No Man Sky is a productive member of the gaming world, stays to himself and works hard at his 9 to 5. We try not to think of the drunk and alcohol fueled early 20s that nearly destroyed his life. Major bugs, missing key features and bland, boring, repetitive game play should have killed this game outright. Luckily, it got the help it needed and today people actually enjoy playing it. Or so I’m told. -Robbie Landis

No Man's Sky Gameplay Trailer | E3 2014 | PS4

No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. http://www.no-mans-sky.com/ Developed by Hello Games, the indie studio behind PS3 hit Joe Danger, No Man's Sky is a science-fiction game without limits. If you see a mountain, you can trek there.

2017 – Star Wars Battlefront 2

Its not often that gamers speak loudly enough to affect substantive change in the industry. Battlefront 2 was one of those moments. A game that was supposed to right the wrongs of its predecessor only made matters worse. While its single player mode was unsatisfying the worse offender was its lootboxes. Clearly emulating FIFA, progression in the PvP was tied to a pay-to-win mechanic. This allowed players who paid for the lootboxes to gain advantages over their opponents. The mechanic was so egregious it forced EA to change its unlock structure and swear off all micro-transactions for their following Star Wars games. BF2 serves as a model for how not to do lootboxes and it forever eroded the trust that fans had in EA to do Star Wars brand justice. -Norris Howard

Star Wars Battlefront II: Official Gameplay Trailer

Fight in legendary battles across all three eras in Star Wars™ Battlefront™ II. Subscribe for upcoming Star Wars Battlefront II video's: http://bit.ly/2oDLwKI Star Wars Battlefront II will be available on PlayStation 4, Xbox One, and PC Release Date: November 17, 2017 See more from EA Play 2017: https://www.youtube.com/playlist?list=PLLy6qvPKpdlV3OAw00EuZMoYPz4pYuwuN

2018 – Metal Gear Survive

The Metal Gear series is a franchise that is revered with wonder as a true work of art built up over the years by master developer and auteur Hideo Kojima. Each game changed the way we look at video games and challenged us players and people. When he left Konami, he didn’t get to take it with him and what came next was Metal Gear Survive. This action adventure survival game was multi-player with tower defense and stealth-mechanics where players were trapped in another dimension and attacked by crystal zombies. One of the key mechanics to the game was monitoring your oxygen level. Even for Metal Gear Solid it was weird. Weird and terrible. -Robbie Landis

Metal Gear Survive Official Trailer - Gamescom 2016

The first post-Kojima Metal Gear is a co-op survival game set in an alternate universe. Watch our analysis here! https://www.youtube.com/watch?v=61vIhKTGzw8 Watch Metal Gear Survive gameplay! https://www.youtube.com/watch?v=E0JZuqD1yts ------------------------------­---- Follow IGN for more! ------------------------------­---- YOUTUBE: https://www.youtube.com/user/ignentertainment?sub_confirmation=1 IGN OFFICIAL APP: http://www.ign.com/mobile FACEBOOK: https://www.facebook.com/ign TWITTER: https://twitter.com/ign INSTAGRAM: https://instagram.com/igndotcom/?hl=en WEBSITE: http://www.ign.com/ GOOGLE+: https://plus.google.com/+IGN

2019 – Anthem

Anthem should’ve been the phoenix that rose out of the ashes of Bioware’s recent failures. The world is in need of a good sci-fi action role playing game. Bioware promises the type of narrative experience they had become known for in their Mass Effect and Dragon Age franchises, they promised choices that matter and characters that would stay with you. Complete customization of your Iron Man-like suits and missions to play with friends that would have you exploring a vast and alien world. It launched at the end of February and none of that has been delivered. The good news is there’s talk of a Anthem 2.0 and if they expect anyone to pay for it, it should make Anthem’s release look like a walk in the park. -Robbie Landis

Anthem Official Cinematic Trailer (2018)

On a world left unfinished by the gods, humanity struggles to survive in a savage environment. Equipped with incredible Javelin exosuits, a faction known as the Freelancers seeks to tip the balance in mankind's favor. Discover more: http://x.ea.com/47365 Subscribe and be the first to see Anthem trailers and gameplay videos: http://bit.ly/2qZN5QV.

For every God of War or Persona 5 game we get each year, there is also the other side of the coin. Our No Man Sky’s or our Anthem’s, we cannot forget these stinkers of history or we risk falling for bullshots and fancy trailers as we pre-order the next great catastrophe. As gamers our resolution for the year of 2020 should be to hold our games to a higher standard.


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